New feature based on requests to be able to orbit with mouse.
More details on more features coming soon
New feature based on requests to be able to orbit with mouse.
More details on more features coming soon
We are working on #VREasy 1.8 and just added “Free” to the VR Grabbable component so you can scale objects while holding your objects. Here is a quick setup.
VR Easy v1.7 is submitted and approved.
Get it here: https://assetstore.unity.com/packages/tools/utilities/vr-easy-77870
We have started to work on the next release and would love to hear your input on features/improvements.
Happy Building.
VR Easy Team
Sorry, it took longer then expected because of the generic hand gestures system.
Just submitted and here is a short video on how to use the Hand Gestures system with the VR Elements (the video is a bit slow so either play it with double speed or have patience:))
We will add the Oculus Hand Tracking in our next version asap.
Happy New Year!!!!
Just a quick update for our next release.
We are finalizing the last pieces of the new gesture system for the VR Hands implementation so we can submit the new release.
Here is a quick overview video on the gesture system:
Lots of improvements added.
We solved a null reference exception that arose in some circumstances when using the load scene manager or the teleport controller. If you are experiencing a black screen when the scene loads and see the following error in the console, you need to update your Load sceneManager.cs script (see attached). Just replace the script in VREasy/Scripts with this one.
http://www.avrworks.com/vreasy/LoadSceneManager.zip
We have submitted an update with the following additions and improvements:
-Added “use grab colour” option to grabbables
-Added “fire once” option to TriggeredActions
-Added pragma guards to prevent errors from being triggered
-Update SendMessageAction
-Added inverse forward to Simple Locomotion system
-Update TeleportControllerEditor
-Fixed player height correction issue when teleporting
-Added dead zone to locomotion system
There were some issues when using teleporting. This issue only seem to happen when using the native Oculus support for the Quest headset.
To solve this we have added a property to introduce a player height correction in the Teleport Controller. Now by setting the Property Player Height Correction to say, 1.8 m, VR Easy will automatically place the headset at that height from the floor he is teleporting to. This value is configurable in the inspector.
Download the scripts here: Teleport
After some time we were able to submit VR Easy v1.6 to the Asset Store.
It is already approved and by know you should have received an update email from Unity3d.
Thank you for being patient and also want to thank all of you with the feedback.
We will post soon a summary of the features/updates etc here
Get it here: https://www.assetstore.unity3d.com/#!/content/77870
We have been working on new cool stuff and of course on the next update of #VREasy . We will share all the new features and improvements soon. Some minor things left. Here is something that we think is very cool. Prefab Creator, to create your camera for your target #VR platform with just clicks.
VR Easy Team