We have already started to list new features for VR Easy v1.4 and we would love to hear from you too what would help you to get more benefit from VR Easy.
Please list the things you wish here so we can have all them in 1 place.
Finally VR Easy v1.2 ready to submit so stay tuned for lots of new features
Here is an overview of the new features:
VR Easy V1.3 is here and submitted with lots of new features and improvements. Here is a list and more details will follow together with new video tutorials.
- Unity 2017 support
- Generic VR Controller prefab
One of the biggest innovations of VR Easy version 1.3 is the inclusion of a Generic VR Controller prefab that offers similar functionality to the Camera Rig (SteamVR and Oculus) and GvrControllerPointer (Daydream) prefabs without the need for external SDKs.
- Full Daydream and controller integration
If you are using the Google VR SDK for Unity and wish to incorporate VR Easy functionality to the Daydream controller, you definitely can! One of the most common integrations is wanting to use the daydream controller as a Pointer Selector to be able to interact with VR elements.
A VR Toggle is an element similar to a 2D and 3D buttons, but instead of having a single set of actions associated with it that are triggered every time the button is pressed, it has two sets of actions.
- Toggle Lightmap Action
This new action allows you to toggle between lightmaps (both directional and light maps) in the current scene with ease
- Activate Component Action
In addition to the Activate Object and Activate VR element actions, we have introduced a new action to activate specific components within a game object.
- Toggle VRElement state
From VR Easy version 1.3 all VR elements expose a state property that can be specified. Start state checkbox defines whether the VR element starts enabled or disabled.
- Delayed action
All actions have now a delay property that inserts a time (in seconds) between the activation of the element and triggering the actions.
The demo script VRSimpleFPSLocomotion has been updated to include an option to allow to change the way the horizontal axis controls the movement of the player.
Stay tuned for more info.
It has been a while since our last post but we have been working very hard and almost ready to submit v1.3. With lots of new features and improvements. We will be releasing all the details together with the new videos soon.
Thank you for being patient and stay tuned.
For you who just started to work with VR here are some important things that you should know. Optimisation of your content/scene is key to deliver nice and fast VR experiences. There are lots more resources but this will get you started. Will create a sticky post where we can share important resources
When you are working with Unity:
When working with Unreal:
Actually all the above applies to everything even though. Principle is the same and I will summarize the important ones in another post.
VR Easy v1.2 released and Unity is handling the updates faster than before. It took just 2 days for approving the update, thank you Unity:).
Here is an overview of the features and for all of the features new video tutorials have been released too. Click the video tutorials bookmark on the right or here
– Store button selection, this is useful ArchViz VR Tours where you can see afterwards what your customer have selected eg. the final floor tiles or type of sofa.
-Cross Section and X-Ray shaders
-Snap object to origin, this is useful when you want to have your objects snap to their original position
-Animated Spline for guiding purposes, this again very useful for ArcViz VR where you can guide your users by have them following arrows that you can place on the floors, walls ceiling etc
-Screenshot, you are now able to take screenshots while in VR with your controllers or whatever your input device is
-2nd cross-hair texture/sprite, we added an extra option so you can have a second cross-hair texture
-Updated Oculus Touch controller support
-Tooltip, this is very useful to add information to your VR objects/buttons
-User manual updated to V1.2
-Added more video tutorials, over 35 video tutorials covering all of the functionalities
VR Easy for Unity is available here: Unity Asset Store
and here: 3dstudio.nl Store
Note: We have noticed that there was a bug in the cross section shader where the shadow casting is wrong. We have fixed this and we will push the update into the next version and in the meantime please contact us so we can send you the shader.
Tutorial on publishing to Google Daydream VR platform using VR Easy and Unity3d. Please make sure you are using Unity 5.4.2f2-GVR13 or version 5.6
We are working hard on v1.2 and here is a list of some of the features that will be available.
- 2nd cross-hair texture and animated cross-hair
- Tooltip. It will give you info when you hover over an interactive object with multiple interactions
- Snapping. Objects will snap to its original position once in a certain distance of your original position when using the controllers
- Storing button info. All selected button info will be stored into a document. Users want to remember what their material/mesh/texture etc choice was afterwards, useful for customers
- Animated path along a spline using arrows. Eg. for guiding users to follow certain path
- Screenshot. You will be able to take high resolution screenshots
- Cross Section and X-Ray shaders
- Start to Finish video tutorials with demo scenes
And a separate module to build Instruction based menu system for VR Easy to create step by step training in VR
More info will follow together with screenshots of the progress