VR Easy 1.51 available

We have finalized VR Easy v1.51 and If you wish to use SteamVR 2, you must update to version 1.51. Please contact us for the update ( Because a lot of our users are still using SteamVR 1.2.x we can’t submit this to the asset store for now until we finalize 1.6.


1) VREasy 1.51 no longer supports Unity 5.6 and it only compatible with Unity 2017.x and above.

2) Not backwards compatible (see previous post).

Different Pivot Point with Grabbable modded script

A new video tutorial on using a different pivot point when using VR Grabbable script in VR Easy.

Some modifications was done by Multicams to our VR Grabbable script (he is creating more interesting videos so do check out his channel). Really useful feature and really appreciate your effort. This feature will be added to V1.6

Happy creating!!!

VR Easy v1.51

We are submitting 1.51 soon please read carefully before updating the package once ready:

1) VREasy 1.51 no longer supports Unity 5.6 and it only compatible with Unity 2017.x and above.

2) Users that wish to use SteamVR 2 and VREasy must update to the current version 1.51

3) Users that want to keep using SteamVR 1.x integration with VREasy must remain in VREasy version 1.5.

4) Because SteamVR 2.0 is a wrapper of OpenVR, and Unity VR native input ( controller uses also its own version of OpenVR, one cannot use both at the same time. Our GenericControllerTrigger is built on top of Unity VR native input control, hence it won’t work if the project uses SteamVR 2.0. If SteamVR 2.0 functionality is required, our users are recommended to use SteamControllerGrab triggers instead of GenericControllerTriggers (as they offer the same functionality).
We have plans to extend the use of SteamVR 2 in VREasy 1.6, but that will take some time, so we thought releasing this version was important to at least allow our suers to use VReasy with the new SteamVR plugin.
We have also recorder video tutorials of how to set up a controller trigger and Simple FPS locomotion with the new SteamVR 2.
Please contact us if you have any issues or questions so we can help you out.
Thank you

New in VR Easy 1.6

We have had a lot of great feedback on the v1.5 release. We have started to work on new and to improve features for v1.6.

Here is a list what we are working on with also some feature requests from our users.

  • Layer Selection system for all Line of Sight selections (Pointer Selector and Sight Selector)
  • Measuring Tool
  • Transitions for Panoramas
  • Virtual Hands
  • Flip through images/videos
  • Integration with VRee multiplayer VR framework
  • FPS Locomotion mapping for  both controllers
  • Emulation the controllers within the editor

Fixed bugs:

  • Clamping the angle of the controller when teleporting

Complete list be posted soon

Manual v1.5 updated and uploaded

The manual is updated and uploaded. You can find the link on the right under the Bookmarks section.

Only the review of the new tutorials because after recording the new tutorials we have changed our input mapping system using images so some parts of the tutorials have to redone.

We will keep you posted.


Happy Building!!!


VR Easy v1.5 update

We would like to thank all of you who used our early versions of V1.5 because your feedback helped us improve even more.

We have added a lot of new features and improvements as mentioned in our earlier posts. We will post a complete list of all the new features after submitting to the Unity Asset Store store

Everything is done except updating the manual and then we are ready to submit.

Thank you for your patience


Happy building!!!


New Input Selection Systems

Here is a short video on our new Input Selection systems for all VR controllers in upcoming VR Easy v1.5

VR Controllers


Mixed reality Controllers



And Leap Motion with VR

More Updates on the next VR Easy Release

More updates on our next VR Easy release.

  • You can now load videos from url both added to the panorama feature and Video Player.

  • Added more features to VR Grabbable: Physics, map any local grabbable axis to any axis on the controller (rotation or position), Constraint Movements, Trigger actions with with Slide and Rotation Types and much more.

  • Move or Teleport to any position in the same scene or different scene

  • Added Google Daydream with Controller to our Generic Camera Rig
  • Added Samsung Gear VR and Controller to Generic Camera Rig

  • Anchored Tooltips

  • New video tutorials and more info to come.

The following are also planned:

  • Leap Motion Setup Demo Scene with video tutorial
  • Mixed Reality Headset Support
  • Trigger actions with the Display Buttons
  • Animated Crosshair point
  • Use Texture/Sprite for Teleport line
  • Snap to Closest

Performance improvements and bug fixes.

Happy building!!!!

VR Easy 1.4.1 Feature List

Yes we have already started to work on 1.4.1 with some useful feedback from our users and here is a list of some of the features:

  • Skybox added to the panorama feature

  • Added Audio to the Switch type for the Display button: You will be able to play audio files with your display button icons besides switching materials, meshes, textures.
  • Physics on draggable objects
  • Target destination: You can select a target position in another scene when using load scene action

  • Landing Sprite for Teleportation: You can load a custom texture and control the size

  • Full Gear VR Controller support

And more info will follow

New features and Improvements VR Easy 1.4

Please find below the complete list of the new features and improvements in VR Easy 1.4:

  • Use Default Unity GUI elements: In VR Easy V1.4 you can add now VR Easy actions to default Unity3d GUI elements.
  • Generic VR Camera Rig: A lot of improvements and new features added to our Generic Camera Rig
  • Side by Side Stereoscopic
  • Toggle Lightmaps
  • New features added to the slider
  • Added more features to VR Grabbable. You can Trigger and use our Actions (widgets) when grabbing objects
  • PlayMakerInteraction Action added: It allows VR Elements (our buttons) to interact with PlayerMaker events via an action. It allows users to link buttons with PlayMaker events.
  • Toggle Components
  • Teleport Action
  • Oculus Triggers
  • and more

And more detailed info can be found in the updated Manual.


Happy Building!!!