VR Easy V1.4 Released

VR Easy v1.4 Released and live on the Unity Asset Store:!/content/77870

Soon also available on the website.

We are almost done with our VR Game and once ready we will email the link to the Unity package. Yes we will be sharing the Unity package to our current users!!!

We would also love to see what you are working on and how you are using VR Easy.

Happy Building!!!!

Manual updated to v1.4 and New Update

Happy New Year to everyone!!

We have updated our manual to v1.4 and testing the last couple of thins tomorrow and we will be ready to submit. Sorry for taking this long but we have added lots of new features and improvements. Just want to make sure all is working properly before sending it out. We have had some nice feedback from some of our users who were very kind to test v1.4 out for us.

We will be working on v1.41 soon and this update will contain mainly requests by our users together with some nice handy VR features. Here is a screenshot of the new demo scene where we tried to implement most of our core features.

We will be adding new video tutorials very soon too and if you have a request please let us know.

Update on VR Easy 1.4


Just wanted to share that we have have finalized 1.4 together with the manual but finishing up the new sandbox demo scene is taking more time then expected:).

Hope to submit just before the holidays:)

New features for upcoming release

Here is a list of the improvements and new features in our next release that we will submit soon.

  • Use Default Unity GUI elements: In VR Easy V1.4 you can add now VR Easy actions to default Unity3d GUI elements.

  • Generic VR Camera Rig: It does not require the use of any other SDK to provide VR functionality across most VR headsets. Import our own Generic VR Controller prefab to bring your HMD and your controllers to life! No need to have multiple prefabs for multiple HMDs (Oculus, HTC Vive, Daydream, Cardboard and any one supported by Unity), this is the one to rule them all!

  • Side by Side stereo rendering supporting both images and videos

  • More control options added to the VR slider button e.g. animations, color properties, etc
  • Toggle LightMaps action

  • Added more features to VR Grabbable. You can Trigger and use our Actions (widgets) when grabbing objects

  • PlayMakerInteraction Action added: It allows VR Elements (our buttons) to interact with PlayerMaker events via an action. It allows users to link buttons with PlayMaker events.
  • Toggle Components
  • Gaming Features to create VR Games
  • VR Game source that we created with VR Easy (new info will follow soon)
  • New Sandbox scene with the core features

  • Improvements and bugfixes

We will be releasing more info and videos

Thank you

VR Easy V1.3 Features and Improvements

VR Easy V1.3 is here and submitted with lots of new features and improvements. Here is a list and more details will follow together with new video tutorials.

  • Unity 2017 support
  • Generic VR Controller prefab

One of the biggest innovations of VR Easy version 1.3 is the inclusion of a Generic VR Controller prefab that offers similar functionality to the Camera Rig (SteamVR and Oculus) and GvrControllerPointer (Daydream) prefabs without the need for external SDKs.

  • Full Daydream and controller integration

If you are using the Google VR SDK for Unity and wish to incorporate VR Easy functionality to the Daydream controller, you definitely can! One of the most common integrations is wanting to use the daydream controller as a Pointer Selector to be able to interact with VR elements.

  • VRToggle

A VR Toggle is an element similar to a 2D and 3D buttons, but instead of having a single set of actions associated with it that are triggered every time the button is pressed, it has two sets of actions.

  • Toggle Lightmap Action

This new action allows you to toggle between lightmaps (both directional and light maps) in the current scene with ease

  • Activate Component Action

In addition to the Activate Object and Activate VR element actions, we have introduced a new action to activate specific components within a game object.


New improvements

  • Toggle VRElement state

From VR Easy version 1.3 all VR elements expose a state property that can be specified. Start state checkbox defines whether the VR element starts enabled or disabled.

  • Delayed action

All actions have now a delay property that inserts a time (in seconds) between the activation of the element and triggering the actions.

  • VRSimpleFPSLocomotion

The demo script VRSimpleFPSLocomotion has been updated to include an option to allow to change the way the horizontal axis controls the movement of the player.


Stay tuned for more info.


Happy building!!!

VR Easy Update


It has been a while since our last post but we have been working very hard and almost ready to submit v1.3. With lots of new features and improvements. We will be releasing all the details together with the new videos soon.

Thank you for being patient and stay tuned.

Happy building!!!

Optimisation for VR

For you who just started to work with VR here are some important things that you should know. Optimisation of your content/scene is key to deliver nice and fast VR experiences. There are lots more resources but this will get you started. Will create a sticky post where we can share important resources

When you are working with Unity:

When working with Unreal:

Actually all the above applies to everything even though. Principle is the same and I will summarize the important ones in another post.


VR Easy Wishlist

After each of our release we would love to hear from you too what would help you to get more benefit from VR Easy.

Please list the things you wish here so we can have all them in 1 place.

Happy  Building!